I was called in as a Lead Editor to take Wilson's Generation Fast campaign across the finish line. Many edits were reworked in order to appease the client, as this racket is sold as a "baseliner" model, which means players play near the baseline, and not attacking the net. The edits needed to be reworked as much as possible to reflect this, as early versions had many players charging the net. There were 4 long form edits, a :30 and a :15.
Agency: Phenomenon

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